Server guide

Everything you need to get started: factions, power, territories, map and the complete command list. It's the same guide you find in play, so it always stays aligned with what the server is like now.

First of all: the resource package is required. When you enter, the game asks you to download the Resources Package by MagicAdventure: Own it. It is used for the graphics of the server (including minimap) and without it you can't play — who refuses or fails to unload it is disconnected.
If you are automatically rejected, check in → Multiplayer Options Resource → Packs of server or all the cable diameters, then he goes back inside.
New to the server? Start here
  1. Merge or join a faction: /f create <name>, or made invite and use /f join <faction>. How it was founded →
  2. Fill the bank con /f deposit <money>: the territories are paid from there. the bank
  3. Conquer the first territory con /f claim, out of the spawn area. Territories and prices →
  4. Set up home in your territory with /f sethome. A house that
  5. Play and keep the Power high: it is she who allows you to keep the land. Power
Part 1“<g id="78416">First Steps</g>”What is a faction and how to find your own

1What is a faction

A FACTION is a group of players playing together: it has a leader of Members con degrees, can tighten alliances.Cumulate Power and conquer territories (the chunks of the world) to defend their area.

The basic command is /f! (they also work MF and /factionsWrite /f help for the list of commands in play: it is divided into pages (the arrows Backing and next at the bottom, or /f help 3E each row is clicked to find the command already written in the chat bar.

2Create your faction

To found a faction use:

/f create <name> — automatically becomes the leader.

Founding a Faction costs €500: The money is withdrawn from your wallet the moment you create the faction, so check that you have enough of it before you write the command.
To establish a faction you must have played on the server at least 60 minutes in everything: before then the command is rejected and tells you how much you have played so far.

Name rules

  • Exam LETTERS AND NUMBERS (no spaces, symbols or punctuation);
  • From 3 a 15 characters, with a maximum 2 digits;
  • the same letter can appear as many times as you want, but at most 2 times in a row;
  • no swearing or offensive terms: a filter blocks forbidden names and descriptions.
Each new faction starts with the description «This is a MagicAdventure faction. We will conquer the World!». You can write yours with /f description <text> (max. 100 characters)
Il Leader can change the faction name with /f rename <newname> (same rules as the name), at most once every 30 day(s). The new name also appears on the site by itself.
Part 2your factionPeople, alliances, money and home

3Members, ranks and permissions

Grow the faction by inviting other players. A faction can have up to 5 Members; if the leader is VIP the limit goes up.

  • /f invite <player> — invite someone;
  • /f join <faction> — enter, if you have been invited;
  • /f kick <player> — expel a member;
  • /f leave QUIT FACTION

Degrees (rank)

Each member has a grado with a colorful tag. Lowest to Highest: Member, Officer and Capo, which is above all. The Chief manages the grades:

  • /f promote <gioc> / /f demote <gioc> — go up/down in grades;
  • /f transfer <gioc> — relinquish command of the faction.

Each grade has some permessi (invite, expel, manage relationships, claim, use the home...). By default, "important" commands are reserved for the Leader.

If the leader exits, the command automatically passes to the highest-ranking member (at the same time, to who is in that grade for the longest time). If the leader is the only member and leaves, the faction dissolves.

4Faction Chat

with: /f chat choose which channel you speak on:

  • publish — the normal server chat;
  • FACTION — only your classmates read to you;
  • Allies — your faction and allied factions read to you.

Without argument, /f chat change channel in rotation; or /f chat factionetc.

5Voice chat — Voice

On the site there is Voice: parli con gli altri giocatori senza installare niente, dal browser: entri con lo stesso account del gioco e scegli una stanza. Poi tieni aperto il sito mentre giochi (va bene anche il telefono, usato come auricolare): puoi cambiare pagina, la chiamata ti segue nel riquadrino in basso a destra. Si entra e si esce anche dalla home columnIn the box: Voice: sotto ogni stanza vedi chi c'è dentro e se ha il Microphone On (verde), spento (grigio) o tolto dallo staff (rosso).

  • Neighbors!" — la voce di prossimità: senti solo chi ti sta vicino in gioco, più forte quanto più è vicino e dal lato in cui sta. La stanza compare quando sei in gioco, e se cambi modalità la pagina ti sposta da sola in quella giusta. Chi è lontano non ti sente.
  • FACTION — solo i membri della tua fazione, ovunque si trovino.
  • Entire Network — la stanza di tutti.

From the gameWrite it down: /voice e clicca il link in chat: la pagina si apre già collegata al tuo account, senza password (il link vale pochi minuti e una volta sola: non passarlo a nessuno). Lo stesso fa /site per la home del sito. Poi, con la pagina aperta, /voice rooms opens up the room menu: entri, esci e accendi o spegni il microfono senza toccare il browser. La voce passa sempre dal browser (Minecraft senza mod non usa il microfono): il menu dice alla pagina cosa fare, e lei lo fa in un paio di secondi.

Meglio con le cuffie. Il microfono si accende solo quando entri in una stanza e lo spegni quando vuoi. Nella stanza in cui sei, tocca l'altoparlante accanto a un giocatore: puoi regolarne il volume or choose Don't hear — non lo senti più tu, e lui non sente più te (non riceve nessun avviso). Le scelte restano sul tuo account, anche dal telefono. Niente viene registrato.

Quando parli nella stanza dei close, in gioco ti compaiono delle note musicali sopra la testa: chi ti sta intorno capisce chi sta parlando. Nelle stanze della fazione e della rete no: lì non si vede niente.

Valgono le stesse regole della chat: con un Mute puoi solo ascoltare, con un ban Voice non è disponibile, e valgono at once, anche se sei già in una stanza. Lo staff può anche toglierti la parola in voce per un po', o farti uscire da una stanza. È vietato registrare le voci degli altri o diffonderle senza il loro permesso; non dire in voce i tuoi dati personali (nome vero, dove abiti, numero). Sotto i 14 anni, Voice solo con il permesso di un genitore.

6ALLIES <x id="1"/>AND ENEMIES

There are only two relationships: Buddy and (ENEMY). By default each faction is the enemy of all.

  • /f ally <faction> — ask for an alliance. It only becomes real when THE OTHER faction does the same. Re-executing it, Cancellations. the application
  • /f enemy <faction> — enemy returns: break an alliance or reject/cancel a request.
your faction Fr ALLIED (ENEMY)

Faction names are always be coloured according to your relationship with them: green = yours, magenta = ally, red = enemy.

Who you meet, you recognize before approaching you: the name of his faction reads The <g id="1">top</g> of his head? , above the name. Those who are not in any faction do not have that line.
The Committee for Medicinal Products for Veterinary Use concluded that the vaccine has been shown to be safe and to be effective in preventing disease in poultry and could be a useful tool in controlling an outbreak of avian influenza infection. /f info pending alliance requests appear as <g id="Bold">Pending</g>: hovering over it with the mouse, read if you must accept them, and by clicking write the command ready.

7The Faction Bank

Each faction has a common bank: a shared piggy bank to grow the faction (claim costs, joint projects, wars...).

/f deposit <money> OR F d) — Andreev your money in the bank. They can do it All Members .

/f withdraw <money> OR F(W)) — Withdraw_button from bank. Reserved for those who have permission Withdraw_button of the grade: with the grades of this server Officer, Capo.

The bank balance is always visible in /f info.

What is the bank's money for? Especially to pay territoriesEvery /f claim you pay from the faction bank, not your wallet. Prices are in chapter Conquer territories.

8Faction House — /f home

  1. Put yourself in a your territory e. USA /f sethome to set up the house.
  2. from anywhere. /f home ti Teleport to the faction house after 5 Seconds of property waiting: if you move (even by a block) or undergo a damage (a mob, a fall, fire, another player...) the teleport cancels and must be repeated the command — it's not an escape route. Attacking another player cancels yours, even if you don't suffer harm you.
  3. /f unsethome takes away the house: the faction remains without, and /f home no longer leads anywhere until you impose another one.
Home chunk is the cuore of the faction: for Overload you don't lose it never, because decay always eats the most distant territories and stops before touching it (see Losing Territories).
But conquering is possible. An enemy who finds you raidable can also take the chunk of the home, like any other. If it happens lose your home: the whole faction receives the notice, the home comes RDDD terminated and /f home it doesn't lead anywhere until it's set another one with /f sethome in your territory. He wanted to: if he stayed where he was, /f home would teleport you one at a time inside the enemy's base.
Quando muori rinasci alla casa della fazione (se il tuo grado può usare /f home). Senza casa, o senza fazione, rinasci allo spawn del server: letti e ancore della rinascita non contano.
Part 3Power and territoriesHow you conquer, defend and lose land

9Power

Each player has a value of Power (−10 to +10). It serves to conquer and hold territories.

−10
0
+10
  • Refrigeration 0 and jumps of 1 every 10 minutes passed online (from standstill, i.e. AFK, does not rise);
  • Every death losses 4 (you can go negative);
  • you lose 1 every 24 hours that you pass without connecting;
  • . Faction Power is the sum of that of the members.
To the power while you're away, not only when you die: if you disappear for a week you find it lower, and your faction in the meantime may have become attackable. It is wanted — it serves to prevent those who have stopped playing from holding ground forever.
More members (and VIP members) = more Max Power = as many territories as possible.
I VIP have a higher Power ceiling, the recover faster (who has twice the speed gains a point in half the time) and the forgiveness more slowly being away. Write /f power: if your speeds are different from normal, it tells you there.
You can also see it from the outside: VIPs have aCores yellow turning overhead. It appears on its own, without any command; those who prefer not to have it turn it off with /cosmetics halo off and puts it back with /cosmetics halo on (after a restart the server comes back on).

10Conquer territories

A Territory Is a Chunks (16×16 blocks). Get where you want and use:

/f claim — conquer the chunk you're in.

Where you can win

You can claim land only in the world «world»: claim is not allowed in the Nether, the End and other worlds.
Around the Spawn There is a hugbox: in the world «world», a square of 500 blocks on each side from the center (X 0, Z 0). There you cannot find the faction or conquer territories: you need to get out of this square. But the blocks non- are protected — you can build and break freely, it just doesn't claim.

How much does a territory cost

Every /f claim Coast MONEY..., and pays them the faction bank (/f deposit), not your wallet. The price Grows in every territory you own: the 1st coast 10€, il 2° 20€, il 3° 30€, il 4° 40€, il 5° 50€, il 6° 250€, il 7° 300€, l'8° 350€, il 9° 400€, il 10° 450€... and so on. Keep the bank full!

When you can claim (neutral territory)

  • you must not have passed the External of territories (the 20% of the maximum Faction Power);
  • . Current Power of the faction must be maggiore the number of territories already owned.

Stealing enemy territory (overclaim)

  • in addition to the conditions above, the enemy faction must raidable (Power less than its territories);
  • you can only take the chunk outermost of the enemy, not from within.
  • no chunk is untouchable: if it is on the edge, even that of the home enemy can be conquered.
You cannot conquer the territories of a faction Fr ALLIED.

A conquest does not go unnoticed: when a faction steals enemy territory, all the server receives a warning in the center of the screen with a sound.

Chi è raidabile lo sanno tutti. Quando una fazione diventa raidabile, the entire server riceve un avviso in chat. In /f list le fazioni raidabili sono segnate in rosso, e lo stesso nella pagina delle classifiche del sito. Tieni d'occhio la tua Potenza: dopo qualche morte di troppo potresti essere tu il bersaglio.

Release territories

/f unclaim — releases (makes neutral) the chunk you're in. The faction recovers in the bank a part of what he had paid for that territory (25% base).

/f unclaimall — release ALL the faction's territories in one fell swoop.

/f unclaimall is IRREVERSIBLE. The first time it only shows an on-screen alert (with a sound of danger): you have to re-execute the command within 10 seconds to really confirm.
If the chunk you release (with /f unclaim or /f unclaimall) contained the home of the faction, the house is removed along with the territory: you will have to set a new one with /f sethome in a territory you still own.

Who can build in the territories

Within a faction territory its members can break and place blocks or use boxes, doors, levers, buckets and frames. Not even the Allies can build from you. No one's land remains free for everyone.

  • creeper e le altre esplosioni (tranne la TNT, vedi sotto) do not destroy blocks within a territory;
  • on fuoco does not burn or spread on the blocks of a territory;
  • i&#10; pistons may not push or pull blocks beyond the boundary of another's territory;
  • water and lava cannot flow into a territory from the outside.

Le brecce: la TNT apre le mura

Its TNT (anche sparata da un cannone) funziona nei territori delle fazioni enemies: serve ad aprire una breach nelle mura, entrare nella base e combattere chi c'è dentro.

Per assediare serve una fazione. La TNT di chi non ha una fazione non rompe niente nei territori, e nemmeno quella degli alleati. Un cannone apre brecce solo se vicino (entro 64 blocchi) c'è un membro di una fazione nemica.
  • Le casse non esplodono mai, e nemmeno barili, shulker, fornaci, tramogge e tutto quello che contiene oggetti. Anche cornici e supporti per armature resistono alle esplosioni. Il bottino di una base si prende solo conquistando il chunk con l'overclaim, cioè solo se la fazione è raidabile.
  • I blocchi saltati non lasciano oggetti e si ricostruiscono da soli 30 minuti dopo l'ultima esplosione, quando nessun nemico è più dentro le sue terre. Durante un assedio il muro resta aperto e si ricostruisce appena l'assedio finisce. Se nel frattempo tappi un buco con un blocco tuo, resta il tuo.
  • Vale anche se la fazione è raidable, e anche nei chunk che nel frattempo vengono conquistati: una fazione raidabile perde i territori, non le mura. Chi conquista un chunk non si ritrova una base distrutta.
  • La TNT che accendi tu nelle terre della statement. fazione funziona normalmente: puoi usarla per scavare.
  • Attorno allo spawn la TNT non rompe niente.
I blocchi più duri resistono: l'ossidiana si rompe alla 4th explosion, l'ossidiana piangente si rompe alla 4th explosion vicina: a ogni colpo le crepe crescono, come quando lo scavi. Restano visibili a tutti finché il blocco si rompe; se nessuno lo colpisce più per 10 minuti torna integro, e durante un assedio resta crepato fino alla fine, quando il muro si ricostruisce. Coprire la base di ossidiana la rende più costosa da forzare, non impossibile.

Su un blocco duro colpito compare anche un red card col numero dei colpi che mancano per romperlo: sull'ossidiana scura le crepe da sole si vedono poco.

The siege

Quando una fazione nemica apre una breccia e rompe almeno un blocco nelle vostre terre, la vostra fazione finisce 兵临城下: arriva un avviso al centro dello schermo e suona un corno d'allarme. Lo sente tutto il server, e in chat tutti leggono chi assedia chi.

  • Nessuno recupera Potenza, né voi né chi vi attacca, finché l'assedio dura.
  • A ogni esplosione, chi è dentro le vostre terre {0} Enter modalità combattimento: niente teletrasporti, e chi esce dal gioco muore.
  • Se eri online quando l'assedio è cominciato (o entri mentre dura) e stai fuori dalle vostre terre, o ti scolleghi, perdi 1 Potenza ogni 10 minuti. Chi era già offline quando è cominciato non perde niente in più. Difendere conviene sempre più che sparire: con /f home torni subito in base.
  • The siege ends 30 minutes dopo l'ultima esplosione and dopo che l'ultimo attaccante è uscito dalle vostre terre, e comunque dopo 120 minutes.
  • Then there's a 6-hour truce: le brecce restano possibili, ma non riaccendono l'assedio. Una fazione raidable has no respite.

Finché dura, chi difende e chi attacca ha lo schermo bordato di rosso e una scoreboard dell'assedio, accesa anche in combattimento: quanto manca alla fine, quando è cominciato, la Power della fazione assediata rispetto ai suoi territori (se scende sotto, la fazione diventa raidabile e il muro salta davvero), quanti difensori e attaccanti sono dentro le terre e, per chi difende, la prossima perdita di Potenza.

Assigning a land to a member — /f owner

As a rule, all members of the faction can build and open the crates in any of your territories. If but you want a single chunk And so be it reserved for one person — his house, his warehouse — the leader can be assigned by the owner:

  • get into chunk and use /f owner <player> — from that moment, in that land, just him and the leader can place/break blocks and open containers; others comrades no;
  • /f owner alone it tells you Who? is the owner of the chunk;
  • /f owner clear removes the owner and the land is open to all members again.
It's the way to half-trust: bring someone into the faction without giving them the keys to EVERYTHING.. The owner loses alone if the chunk is conquered by an enemy.

11Losing territories (overload)

If the faction owns more roof territories — for example after losing a member — takes a alarm: all online members receive an warning in the center of the screen with a danger sound, repeated every 10 minutes until the situation settles down.

If you do not fall within the limit (usually inviting another playerBy 2 days, the faction starts at lose 1 territory every 24 hours. You always lose the chunks further away from home, and chunk of The game never lose!.

It is not a punishment in time: the leak stops on its own as soon as the faction returns to stability. The territories they keep falling one at a time until the possessed ones come back equal to or less than the roofThat is to say: 20% of maximum power of the faction. You can stop it at any time in two ways: let a member (raise the roof) or you release the territories too much with /f unclaim.

Don't confuse the two thresholds, because they look at different numbers. The External, which stops the decay, depends on the Power massima of the faction. Being Attackable it depends on the enemies instead by the Power date: as long as it remains equal to or greater than the number of territories owned, not one can gain ground — even if you are in full decay.
Animation of the decay of territories towards home
The territory "narrows" towards home (in gold), losing the most distant groups first.
Golden Rule keep the Power high and the members active, and set the home embedded in the territory

12The Factions Map — /f map

The /f map you print A. Chat the map of the territories around you: a square with tea in the center, as big as the the zoom of your map/minimap (the more you're zoomed outside, the more territory you see in chat — up to a maximum of 21×21 boxes, beyond which each box begins to be worth more than a piece of land). Each box is normally a piece of land (a Chunks , 16×16 blocks). If it belongs to a faction you will find one letter (as in, coloured according to your RELATIONSHIP with those who own it — green your faction purple Fr ALLIED % = enemy — and below the map the Key tells you which faction it's from every letter.

-- Factions Map (zoom: 0.25) --
- - - - - - C C -
- - A A - - - C -
- Y Y V Y - - - -
- A A ⌂ A A - - -
- A A + A - - - -
- - A A A - - - -
- - - A - - B B -
- - - - - bbb -
- - - - - - B - -
Key: + you ⌂ home Free
  A = Dragons
b) Ikki
  C = Nova

Il + is you (you are always in the center), the ⌂ is the home of your faction, the - it's no man's land. Letters are assigned there for there, so the same faction may have a different letter next time: trust the legend, not the letter.

The map in chat is a instant photography: it does not stay in your hands and does not occupy a seat in inventory, but it doesn't update itself — it walks and Raise bid /f map for see the new situation. The minimap always on screen — a box carré at the top of right, the one that updates itself while you walk — it's up to those who have permission on purpose. If you have it you can turn it on or off whenever you want with /f minimap on / /f minimap off: even when switched off, the map in chat with /f map remains available at all times. The choice remains saved even after the logout. Below the minimap a small information strip shows you some useful information.
Where does a land end up? with: /f borders on see some coloured particles along the borders of the territories within 2 chunk by you (yours, magenta allies, red enemies). Only you see them; /f borders off turns them off.
Part 4Fighting and competingPVP, Faction Information and Ranking

13PVP: hitting enemies

Outside the protected territories there is fighting. Between comrades of faction pVP is off: if you try to hit them, the shot does no harm. The same applies to Allies: between allied factions the blows do no harm.

Every enemy you take down counts as Killing, and every time they kill you it's a morte: from these two numbers come out your K/D (kills ÷ deaths), which you see in the player ranking on the site. Valid kills also count for the voice Kill of your faction's score.

The «fake kill» do not count. To prevent someone from inflating the K/D by getting killed from a friend, a killing non- count
  • if the victim was alive for less than Part 1 (newly reborn);
  • if you kill again on a social level, Within 10 minuti;
  • if you and the victim are connected from the same network (double accounts);
  • if hitting that person was not allowed (comrades and protected allies).
In those cases neither do you take the killing nor the victim takes the death.

14Modalità combattimento

When hit an enemy, o un nemico colpisce te, entrate both? in modalità combattimento for 20 secondsTime. riparte a ogni colpo: finché lo scontro continua, resti in combattimento.

Te ne accorgi subito: arriva un messaggio in chat, la scoreboard sparisce, i cosmetici (come l'aureola) si spengono e sopra la barra degli oggetti compare il conto alla rovescia. Alla fine torna tutto com'era.

⚔ In combattimento: 14s

What you can do

  • teleport younothing /f home, /spawn, /tpa, warps and the like;
  • change server;
  • mangiare il frutto di chorus;

Worker ender pearls and the elytre invece funzionano: una fuga è possibile, ma devi guadagnartela.

Se esci dal gioco in combattimento, muori. Il tuo inventario cade a terra dove eri, perdi la Potenza di una morte e l'uccisione va a chi ti ha colpito per ultimo. Tutto il server riceve un avviso. Non succede se è il server a buttarti fuori (un riavvio, lo staff).
Aspetta che il conto alla rovescia arrivi a zero: quando compare «Non sei più in combattimento» puoi uscire e teletrasportarti come sempre.

16Look at the info

/f info show everything about your faction (or another: /f info <name>):

FACTION How to Train Your Dragon
Descrizione: This is a MagicAdventure faction!
Role of tourism 3/5
([L] Teo, [U] Alex, [R] Sam)
Status: 3/5/30 (territories/power/max-power)
The faction is strong. You can't conquer it.
Bank: 12.500
Segment score: 72,5 (#1 in the rankings)
Allies Fenix, Nova (Pending)

The Performed by is green if the faction is safe, red if it is raidable, white if it has no territory.

Il Score and the ranking position we explain in the chapter The Classment.

/f list list instead tutte the server factions.

17The ranking of the server — /f top

/f top show the Ranking of factions. It doesn't matter who has more territories and that's it, or more money and that's it: each faction has a Score that compares it with the others item per voice.

— Faction Ranking (4) —
#1 How to Train Your Dragon - 3,84
#2 Crow - 2,91
#3 Wolfish - 1,57
#4 Weibang - 0,88

Post subject: for each feature, the faction k is worth the maximum and you are worth in proportion to her (half of its territories = half of the score of that item). Adding all the entries comes out your Score.

The characteristics that matter, each with the maximum points it can give to who is the best:

  • Territories (up to 1) — how many chunks the faction owns.
  • Bank (up to 1) — the AVERAGE BALANCE, that is, how much money you hold Over Time. On the site the same item is called Average wealth: it's the same number, just change the name.
  • Longevity (up to 1) — how many days the faction has existed.
  • Power (up to 1) — the power average over time of the faction (the time when the connected members are all stopped AFK does not count).
  • Combat (up to 1) — how many enemies did the faction take down (kills only VALIDATED, see chapter on PVP).
  • Value (up to 1) — i precious blocks placed within your lands (breaking them takes away value, and value passes to those who conquer the territory). Each block is worth:
    • Netherite block — ok 500
    • Diamond Block — Voucher 100
    • Emerald Block — Voucher 80
    • Gold Block — Voucher 40
    • Iron Block — Valid 20
    • Lapis lazuli block — OK 10
    • Redstone Block — Voucher 8
    • Charcoal Block 5

Its Bank counts the average over time (only the time in which someone from the faction is online and is not stopped AFK): put a million a moment before looking at the ranking I don't need it — the money you really hold counts. The score is Concerning:: it can come down even without you doing anything, if another faction beats a record. To climb, grow on everything and try to be the best in some voices.

/f top show the first 10 factions; if your is lower, you find it at the bottom with its position.

Factions Inactive disappear from the ranking: if tutti members do not join from more than "с 1-го января запретить использование в образовательных учрежнениях РФ компьютеров архитектуры х86 ввиду ужасающей кривизны оной", the faction is hidden (and comes back on its own as soon as someone reconnects). The leaderboard shows who really play.

Your Score and your position can also be seen in /f info and on the site. On the site, in addition to the ranking of the factions, there is also that of the PLAYERSFOR Time Played, average wealth and kills/K-D. Time spent idle (AFK) does not count neither for playing time nor for average wealth.

Il Time Played is the one true: Minecraft has always told you, so there are even the hours you played here before the leaderboards came in. Kill and average wealth no: those start from when the scoring system arrived, and grow from there.

part 5ReferenceTo be kept under hand

18 All commands

In play you can also find them with /f help: each line is clicked and the command is written to you.

Found and manage the faction

/f create <name>Create a faction (become a leader)
/f description <text>Set description
/f rename <name>Change name (leader, once every 30 days)
/f disbandDissolve Faction (Leader)

Members and ranks

/f invite <gioc>Player Invitation
/f join <faction>Enter, if you have been invited
/f leaveQUIT FACTION
/f kick <gioc>Expel a member
/f promote / demote <gioc>Climb or demote a member
/f transfer <gioc>Relinquish command (leader)

Alliances & Chat

/f ally <faction>Request or cancel an alliance
/f enemy <faction>Return enemy, break an alliance
/f chat [public|faction|ally]Change chat channel

Money & Home

/f deposit <money>Deposit into faction bank (or /f d)
/f withdraw <money>Withdraws from the bank (or /f w), if the grade allows it
/f sethome / homeSet the house / go to the house
/f unsethomeTake the house away

Territories

/f claimConquer the chunk where you are
/f unclaimDrop the chunk where you are
/f unclaimallRelease ALL territories (irreversible, ask for confirmation)
/f owner [gioc|clear]Owner of the land where you are (leader only)

and information

/f mapPrint the map of the territories around you in chat
/f borders <on|off>Turn on/off the particles on the boundaries of the lands
/f minimap <on|off>Turn on/off the on-screen minimap (if you have permission)
/f info [faction]All about a faction
/f power [jug]The Power of a Player
/f listList all factions
/f topFaction Ranking